
During the Age of Strife the systems fell into disuse, were damaged or destroyed, and so became increasingly rare, until they were lost entirely. It is said that even the flimsiest rumors of an STC system will spark cross-galaxy journeys, titanic fleet search operations, and the spending of untold lives and treasure.Īn STC system was possessed by every group of Human interstellar colonists before the Age of Strife, allowing them to build all of the equipment necessary for survival on an untamed colony planet. Imperial forces (especially those of the Adeptus Mechanicus) will go to any length to recover a lost or stolen STC, or even a hard copy print-out from one, even if it means the deaths of hundreds of thousands of Imperial citizens. STC systems possessed the ability not just to store information but also to produce new designs to meet changing circumstances.Įxamples of STC technology still in use are the Rhino Armoured Personnel Carrier, the Land Raider and the Baneblade. Introduced during the Age of Technology before the onset of the Age of Strife, an STC allowed workers to build anything from a Lasgun to a fortified bunker or the fearsome interstellar warships now used by the Imperial Navy. The STC was invented when Human interstellar civilisation was at its technological peak. But check different situations and give feedback if you'd like something changed.The nearly complete Standard Template Construct core found at the heart of House Van Saar's stronghold in Hive Primus on the Hive World of Necromunda.Ī Standard Template Construct (STC) system was an advanced, artificially intelligent computer database created during the Age of Technology said to have contained the sum total of Human scientific and technological knowledge. Higher number of random nations will most likely lead to more revolts over all because of the amount of cities, so raising the nation count to max may not be the best option if you want overall larger nations to form. Once nations get annexed and new ones arrive it will become more useful. Ability to play or give commands to nations (maybe)Īge statistics won't be useful in the early game since all nations are the same age.More nation specific information (culture, ruler).More complex relations between nations (alliances, rivalries).There are some major features that I still have planned for this game, such as: The game has some statistics which can help in finding ancient nations and comparing them to each other. World Building: This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed.Nation management: You can edit the names of nations you have a particular interest of, even after they have been destroyed.Session management: You have some control over the initial setup of the world by spawning a select number of nations before randomization.Maps: The game currently has 6 different maps provide interesting layouts for your game.AI-only: In this game you observe randomized nations interact with each other and ultimately try to control the world in a massive free-for-all !.

Ages of Conflict is an in-development World Map Simulation Game
